Final Fantasy XIV
(for PS3 version)
This item will be released on 2012
(Unclear Date Release)
FF14 Collector's Edtion |
Operating System: Windows XP SP3, Windows Vista 32bit / 64bit, Windows 7 32bit / 64bit
CPU: Intel Core 2 Duo (2.0GHz), AMD Athlon™ X2 (2.0GHz)
Memory: Windows XP -- 1.5GB or higher, Windows Vista / Windows 7 -- 2GB or higher
HDD/SSD Space: Install -- 15GB or more, Download -- Space on the hard drive where My Documents is located should be 6GB or more
Graphics Card: NVIDIA GeForce 9600 series or higher with VRAM 512MB or more, ATI Radeon HD 2900 series or higher with VRAM 512MB or more
Sound Card: DirectSound compatible sound card (DirectX 9.0c or higher)
Internet Connections: Broadband Internet connection or higher
Resolution: 1280 x 720 or higher; 32bit or higher
DirectX: DirectX 9.0c
Source: gamepro
Watching Trailer of FF14
The Age of Adventure
Countless moons have waxed and waned since wandering tribes from across Hydaelyn first arrived in Eorzea and settled its untamed lands. The benevolent deities who ruled the empty continent and its surrounding islands were impressed with the resilience of these primitive men and women, and in an act of mercy each saw fit to ensure their welfare.
These gods and goddesses soon came to be known as the Twelve, and the villages thrived in their light until the land was bespeckled with several independent city-states. Though, where man walks, strife follows, and for generations, these tiny nations carved out a history of blood and betrayal built upon broken oaths and the sun-bleached bones of the fallen.
However, the fate of the land would soon change. Not fifteen years past, a new threat appeared without warning from the east. Metal-clad warriors brandishing weapons that spewed streams of fire, fleets of behemoth airships belching oily smoke that would block out the sun for days at a time... A resistance was amassed, but to little avail, and it was not long before Ala Mhigo, once considered the most powerful of the remaining six Eorzean city-states, had fallen to the mighty Garlean Empire.
As the empire’s dreadnaughts continued their march of terror across the blood-soaked fields of the north, the remaining nations put aside their differences and clandestinely joined hands to form a loose alliance to ensure they not meet the same fate, should the invaders turn their eyes southward.
Fortunately, the invasion never came, and just as quickly as it had arrived, the empire was gone again. However, echoes of their grim message rang clear in the hearts of Eorzea’s people—its effect on them, profound and irreversible. The realm would never be the same.
And it was thus that Eorzea slipped into the “Age of Calm,” during which an uneasy peace prevailed.
To prepare for the coming storm, the first task of the newly-formed alliance was to fortify their defenses. In the previous era, few city-states maintained organized militaries, opting instead to hire the services of mercenaries and hedge knights to champion their causes. However, after the fall of Ala Mhigo, city guard units were restructured into legitimate standing armies which could be quickly called upon and mobilized if the need arose.
Unfortunately, this left a majority of the realm’s hireswords with nowhere to pledge their fealty, and with their livelihood ripped out from under them, many of these men and women resorted to acts of villainy to survive. For fear of the situation worsening and the land falling into chaos, several respected leaders from around Eorzea gathered together and formed a network of guilds to provide these lost souls with the opportunity to redeem themselves by aiding others.
Through the foresight and resolve of these leaders a new industry known as “adventuring” emerged, its advent helping usher in the current era—an era of hope in a time when shadows of uncertainty loom ever closer.
Source : finalfantasyxiv.com
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